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NEW! Waypoints for 2D Pathfinding v1.1 (Unity3D)

14/8/2015

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Picture
Setting up a network of waypoints using the A* algorithm has never been easier! One click is all you need create, link and delete waypoints. Once they are linked up, you’re pretty much ready to go!
Unity Store

features

  • Pathfinding on 2D plane  
  • One-click to add a new linked waypoint  
  • One-click to link up selected waypoints  
  • One-click to insert a waypoint between two selected waypoints  
  • One-click to unlink a waypoint (two ways)  
  • Show/Hide waypoint connections in scene view  
  • Customize gizmos color and size  
  • Adjustable agent movement speed 

new in v1.1
  • Performance enhancements 
  • Streamlined scripts 
  • Simplified waypoint setup via Menu 
  • Callback events 
  • Delete multiple selected waypoints 
  • Bug fixes 

tutorial

To help you better understand how to use the tool, I've created a series of videos to guide you through the process. Hope you find it useful!
  1. Foreword
  2. Importing the package
  3. Setting up the map
  4. Adding the first waypoint
  5. Adding neighbour waypoints
  6. Linking waypoints
  7. Inserting waypoints
  8. Deleting waypoints
  9. Setting up the agent
  10. Other settings
  11. End
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About Me

Trained in materials engineering, had some fun in the graphic design industry, and learnt A LOT during my 4 yrs in data operations. I've been from startups to MNCs, all with the hopes of having a stable career. At the end, I chose to follow my heart, and I've never regretted a day since 2013.

  • Based In Singapore
    Leading a small team, developing some cool VR sh*t for the building and interior design industry.

  • Areas Worked On
    Tools  |  UI  |  Animation Controllers  |  VR  |  AR  |  AI Pathfinding  |  Others (a little bit of everything else)


  • Professional Skills
    Unity3D  |  C#  |  GIT  |  Project Management

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